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Heavy Mettle

Start your run with Spirit Flail, Crystal Lake Hand-me-down and the Heavy Mettle Artifacts.

Artifacts

Spirit Flail
Spirit FlailThe first Attack played each turn has Discharge 1: Ghost.
Crystal Lake Hand-me-down
Crystal Lake Hand-me-downEvery 3rd Heavy card played will cost -3. The first time each Battle you play a Heavy card, Upgrade it and add a Red Void Stone to it.
Heavy Mettle
Heavy MettleNon-heavy Attacks instead apply Shock equal to the damage they would've dealt. They no longer benefit from Shock, Rage or Vulnerable themselves.